Design × Motion ︎︎︎ info@raw-gfx.com 








Project

Mission: Impossible

Dead Reckoning (Part 1)



Studio

BLIND LTD

︎︎︎ View full project here...



Industry

Feature Film

...



Year

2022/23

(7 months)



Info

RAW had the absolute honour of working on a wide range of Screen Graphics throughout this legendary blockbuster. Over the course of 7 months, I helped design, refine, animate + deliver final, layered EXR’s ready for the VFX pipeline. I also created accurate slap comps for preview, & provided additional render support where I could.

I mainly focused on: the green Sub Sonar system — the DNI hand, face & bag scanners — the “Riddle Machine” interface / timer — Gabriel’s Watch timer — and the IMF Smartphone face scanner — but I also helped with additional design + delivery of the IMF Laptops + AR Glasses featured throughout the Airport sequence as well.

The GFX needed to instantly readable, leaving nothing to ambiguity, and there was a lot more than meets the eye with this project, i.e. *plenty* of different versions, responding to *very* specific feedback from McQ (& crew) — hands down, the best project + team; I consider myself extremely lucky...













View the full project / showreel on ︎︎︎ WWW.BLINDLTD.COM






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